

- #Motorsport manager best driver drivers
- #Motorsport manager best driver driver
- #Motorsport manager best driver full
Those are just a few that really stood out for me. The lack of smoothness means you'll have to keep a close eye on her tyres, but her braking and focus are so good that you can at least count on her not to lock up and ruin a tight strategy. I've forgotten her name, but she's in her mid twenties and all her stats except smoothness are somewhere between 17 and 20. She also has great stats that are further enhaced by the "racer" ability that gives her +2 to everything in the race.Īt scouting level 3 I found an abolutely amazing Japanese driver. Petri is much younger (25 when I first found her). Cora Alo is in her early thirties and has nearly peaked, but she has pretty great stats and won't go into decline until she's 36.
#Motorsport manager best driver drivers
Two other great drivers you'll find at level 2 are Cora Alo and Petri. They have exellent marketability and a lot of potential, though I find that Lara, much like Chica Balcazar, needs a lot of training before she's capable of racing in the WMC. Like the others said Enriqua Lara and Makarova are great when you get scouting level 2. When you get to F1 you may want to keep her on a as a reserve, though I prefer Renou (also unlocked at scouting level 1) for that role because he has a brilliant feedback stat and he's a bit cheaper.
#Motorsport manager best driver driver
Good enough to get you wins in ERS and a solid number 2 driver in APS. She's around thirty, so you won't want to keep her for too long, but she has good marketability and she's a pay driver. As before, youre building your own motorsport team. Valbuga Kumar is another great option you'll find at level 1. Its bigger, better, and a game that you should be immediately purchasing. That said, her marketability is only around 40% and it will take about 5 years of development before she's good enough to do well in the WMC (F1). She's very young with solid stats and a ton of potential. Unfortunately most have headed back to the in-race format of placing blobs on a track map and a lack of depth behind the scenes, which doesn't exactly represent progress for the genre.At level 1 scouting I was pleased with Chica Balcazar. Several management titles have followed, including more from Racing Team Manager publisher Kalypso Media. While the example we have chosen to represent this era of management games had nice quirks such as a huge roster of editable drivers - so you could load your game up with a wealth of junior racers or those who never made it to F1 in real life - beyond that it was a bit flat and by the numbers. Since the licenced F1 manager games died out in the early 2000s, we have been left with lower-budget unofficial attempts to recreate the heyday (we use the term loosely) of the late 1990s. Once the novelty of the in-race presentation (or watching your virtual car pound round Barcelona alone on a test day) wore off, the game proved too light on features to have a sustainable future. It was only a matter of time before ever-improving F1 game graphics were mated with the manager format, and EA Sports took that plunge with its short-lived F1 Manager series. It is most beneficial to acceleration rather than outright top speed.
#Motorsport manager best driver full
Indeed you probably won't have anything near full juice. You don't need anything like a full charge to rock some good ERS use. It also did away with the overhead view of a track map for the in-race view, taking the surprising approach of having computerised cars rushing through real-world still images of each corner of an F1 circuit. It's difficult to use 100 efficiently in one lap the AI wastes most of it. It had a more modern interface, decent graphics, and attempted to move away from the 'cartoon' presentation of its predecessors. In that case, you have to adjust your car as well as possible to the track and choose the fastest tires so that your drivers achieve the best possible results. The follow-on to Grand Prix Manager, this should have been the game that brought F1 management simulators into the 21st century. But for its time it had enough features, including a fun multiplayer 'hotseat' mode, to make it worth playing. It could become a bit too random - making it bit too easy to sign topline deals at a small team, making the game potentially too easy to conquer and jumbling the competitive order a too much. With an official F1 licence, these 1990s titles represented the high point of the era of 'top-down' circuit views, with plenty of the basic boxes ticked including car development, driver, sponsor and technical partner contract negotiations and even the opportunity for the season's calendar to change from year to year.
